Fantasy Neo City

A thousand people live in this city. They go to work, shop, fall ill, get robbed, and move out when the streets get frightening. Trucks carry goods, guards stand at the doors, patrols walk the beat. None of it waits for you.

You are not a builder and not a commander. You run one of four sides, and you decide only how it works: what it charges, what it pays, what it researches, whom it raids and how hard. Everything after that is done by people with their own schedules, their own money and their own opinion of you.

The side with the largest capital on the final day wins. Capital is your cash, your business, and every share you hold at the last day's price.

Two settings, one city

The same simulation runs as a neon megacity or as a fair-town of guilds. The rules, the money and the characters of the sides are identical — the names, the buildings and the look change. Corporations become guilds, police become the watch, trucks become wagons.

What you actually decide

  • Prices and wages. Cheaper means more buyers and a thinner margin. Pay well and people work harder, get poached less, and stay.
  • Research. 69 trees, 137 branches, 246 steps. Every tree forks in two, and taking the first step shuts the other branch for the rest of the game. No queue, no waiting — a step works the same day.
  • The market. Where demand outruns supply, somebody will build. If it isn't you, it will be the shadow.
  • The exchange. Shares, dividends and control. Lose your controlling stake and you lose the game, whatever your cash says.
  • Force. Squads with their own transport, guards on your doors, raids on the others. The city hall is watching, and it remembers longer than you'd like.
  • The city hall. Taxes, police, welfare. You can pay for the city's own programmes — the only way to wash off a bad standing without changing how you work.

Every rival is a trained network

The four AI sides are run by neural networks trained by evolution against each other. They aren't following a script, and they aren't handed anything you don't get.

Runs in the browser, no install. Five interface languages: English, Russian, Japanese, Korean, Chinese.

Development log

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